Animal Friendship
Enchantment
Level
1
Casting Time
1 action
Duration
24 hours
Components
Verbal, Somatic, Material
Range
30 feet
Saving Throw
Wisdom
This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spells ends.
Material
A morsel of food.Classes
Bard
Druid
Ranger