Call Lightning

Conjuration

Level

3

Casting Time

1 action (Concentration)

Duration

Up to 10 minutes

Components

Verbal, Somatic

Range

120 feet

Area

Sphere (5 feet)

Damage Type

Lightning

A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).
When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a dexterity saving throw. A creature takes . 3 D 10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.
If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by . 1 D 10 .

Higher level

When you cast this spell using a spell slot of 4th or higher level, the damage increases by . 1 D 10 for each slot level above 3rd.
Slot LevelDamage
3 . 3 D 10
4 . 4 D 10
5 . 5 D 10
6 . 6 D 10
7 . 7 D 10
8 . 8 D 10
9 . 9 D 10

Classes

Druid

Subclasses

Lore, Land