Charm Monster

Enchantment

Level

4

Casting Time

1 action

Duration

1 hour

Components

Verbal, Somatic

Range

30 feet

Saving Throw

Wisdom

You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was charmed by you.

Higher level

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.

Classes

Bard

Druid

Sorcerer

Warlock

Wizard