Reality Break

Conjuration

Level

8

Casting Time

1 action (Concentration)

Duration

Up to 1 minute

Components

Verbal, Somatic, Material

Range

60 feet

Saving Throw

Wisdom

You shatter the barriers between realities and timelines, thrusting a creature into turmoil and madness. The target must succeed on a Wisdom saving throw, or it can't take reactions until the spell ends. The affected target must also roll a d10 at the start of each of its turns; the number rolled determines what happens to the target, as shown on the Reality Break Effects table.
At the end of each of its turns, the affected target can repeat the Wisdom saving throw, ending the spell on itself on a success.

Material

a crystal prism

Classes

Wizard