Faerie Fire
Evocation
Level
1
Casting Time
1 action (Concentration)
Duration
Up to 1 minute
Components
Verbal
Range
60 feet
Area
Cube (20 feet)
Saving Throw
Dexterity
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.
Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.
Classes
Bard
Druid
Artificer
Subclasses
Lore