Feeblemind

Enchantment

Level

8

Casting Time

1 action

Duration

Instantaneous

Components

Verbal, Somatic, Material

Range

150 feet

Saving Throw

Intelligence

Damage Type

Psychic

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes . 4 D 6 psychic damage and must make an intelligence saving throw.
On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.
At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.
The spell can also be ended by greater restoration, heal, or wish.
Slot LevelDamage
8 . 4 D 6

Difficulty Class

The target always takes the damage. On a failed save, the creature's Intelligence and Charisma scores become 1.

Material

A handful of clay, crystal, glass, or mineral spheres.

Classes

Bard

Druid

Warlock

Wizard