Heat Metal

Transmutation

Level

2

Casting Time

1 action (Concentration)

Duration

Up to 1 minute

Components

Verbal, Somatic, Material

Range

60 feet

Saving Throw

Constitution

Damage Type

Fire

Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes . 2 D 8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.
If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.

Higher level

When you cast this spell using a spell slot of 3rd level or higher, the damage increases by . 1 D 8 for each slot level above 2nd.
Slot LevelDamage
2 . 2 D 8
3 . 3 D 8
4 . 4 D 8
5 . 5 D 8
6 . 6 D 8
7 . 7 D 8
8 . 8 D 8
9 . 9 D 8

Difficulty Class

Can choose to not drop the object

Material

A piece of iron and a flame.

Classes

Bard

Druid

Artificer

Subclasses

Lore