Hold Monster

Enchantment

Level

5

Casting Time

1 action (Concentration)

Duration

Up to 1 minute

Components

Verbal, Somatic, Material

Range

90 feet

Saving Throw

Wisdom

Choose a creature you can see and reach. The target must make a saving throw of Wisdom or be paralyzed for the duration of the spell. This spell has no effect against the undead. At the end of each round, the target can make a new saving throw of Wisdom. If successful, the spell ends for the creature.

Higher level

When you cast this spell using a level 6 or higher location, you can target an additional creature for each level of location beyond the fifth. The creatures must be within 30 feet o f each other when you target them.

Material

A small piece of iron.

Classes

Bard

Sorcerer

Warlock

Wizard