Hunter's Mark

Divination

Level

1

Casting Time

1 bonus action (Concentration)

Duration

Up to 1 hour

Components

Verbal

Range

90 feet

You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra . 1 D 6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

Higher level

When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

Classes

Ranger