Ice Storm

Evocation

Level

4

Casting Time

1 action

Duration

Instantaneous

Components

Verbal, Somatic, Material

Range

300 feet

Area

Cylinder (20 feet)

Saving Throw

Dexterity

Damage Type

Bludgeoning

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a dexterity saving throw. A creature takes . 2 D 8 bludgeoning damage and . 4 D 6 cold damage on a failed save, or half as much damage on a successful one.
Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

Higher level

When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by . 1 D 8 for each slot level above 4th.
Slot LevelDamage
4 . 2 D 8 + . 4 D 6
5 . 3 D 8 + . 4 D 6
6 . 4 D 8 + . 4 D 6
7 . 5 D 8 + . 4 D 6
8 . 6 D 8 + . 4 D 6
9 . 7 D 8 + . 4 D 6

Material

A pinch of dust and a few drops of water.

Classes

Druid

Sorcerer

Wizard

Subclasses

Land