Ice Storm
Evocation
Level
4
Casting Time
1 action
Duration
Instantaneous
Components
Verbal, Somatic, Material
Range
300 feet
Area
Cylinder (20 feet)
Saving Throw
Dexterity
Damage Type
Bludgeoning
A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a dexterity saving throw. A creature takes
.
2
D
8
bludgeoning damage and
.
4
D
6
cold damage on a failed save, or half as much damage on a successful one.
Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
Higher level
When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by . 1 D 8 for each slot level above 4th.| Slot Level | Damage |
|---|---|
| 4 | . 2 D 8 + . 4 D 6 |
| 5 | . 3 D 8 + . 4 D 6 |
| 6 | . 4 D 8 + . 4 D 6 |
| 7 | . 5 D 8 + . 4 D 6 |
| 8 | . 6 D 8 + . 4 D 6 |
| 9 | . 7 D 8 + . 4 D 6 |
Material
A pinch of dust and a few drops of water.Classes
Druid
Sorcerer
Wizard
Subclasses
Land