Mind Spike

Divination

Level

2

Casting Time

1 action (Concentration)

Duration

Up to 1 hour

Components

Somatic

Range

60 feet

Saving Throw

Wisdom

Damage Type

Psychic

You reach into the mind of one creature you can see within range. The target must make a Wisdom saving throw, taking . 3 D 8 psychic damage on a failed save, or half as much damage on a successful one. On a failed save, you also always know the target's location until the spell ends, but only while the two of you are on the same plane of existence. While you have this knowledge, the target can't become hidden from you, and if it's invisible, it gains no benefit from that condition against you.

Higher level

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by . 1 D 8 for each slot level above 2nd.
Slot LevelDamage
2 . 3 D 8
3 . 4 D 8
4 . 5 D 8
5 . 6 D 8
6 . 7 D 8
7 . 8 D 8
8 . 9 D 8
9 . 10 D 8

Classes

Sorcerer

Warlock

Wizard