Ray of Enfeeblement
Necromancy
Level
2
Casting Time
1 action (Concentration)
Duration
Up to 1 minute
Components
Verbal, Somatic
Range
60 feet
Saving Throw
Constitution
A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.
At the end of each of the target's turns, it can make a constitution saving throw against the spell. On a success, the spell ends.
At the end of each of the target's turns, it can make a constitution saving throw against the spell. On a success, the spell ends.
Classes
Warlock
Wizard
Subclasses
Lore