Wither and Bloom
Necromancy
Level
2
Casting Time
1 action
Duration
Instantaneous
Components
Verbal, Somatic, Material
Range
60 feet
Saving Throw
Constitution
Damage Type
Necrotic
You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking
.
2
D
6
necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.
In addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.
In addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.
Higher level
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by . 1 D 6 for each slot above the 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.| Slot Level | Damage |
|---|---|
| 2 | . 2 D 6 |
| 3 | . 3 D 6 |
| 4 | . 4 D 6 |
| 5 | . 5 D 6 |
| 6 | . 6 D 6 |
| 7 | . 7 D 6 |
| 8 | . 8 D 6 |
| 9 | . 9 D 6 |
Material
a withered vine twisted into a loopClasses
Druid
Sorcerer
Wizard