Wither and Bloom

Necromancy

Level

2

Casting Time

1 action

Duration

Instantaneous

Components

Verbal, Somatic, Material

Range

60 feet

Saving Throw

Constitution

Damage Type

Necrotic

You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking . 2 D 6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.
In addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.

Higher level

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by . 1 D 6 for each slot above the 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.
Slot LevelDamage
2 . 2 D 6
3 . 3 D 6
4 . 4 D 6
5 . 5 D 6
6 . 6 D 6
7 . 7 D 6
8 . 8 D 6
9 . 9 D 6

Material

a withered vine twisted into a loop

Classes

Druid

Sorcerer

Wizard