Sleep
Enchantment
Level
1
Casting Time
1 action
Duration
1 minute
Components
Verbal, Somatic, Material
Range
90 feet
Area
Sphere (20 feet)
This spell sends creatures into a magical slumber. Roll
.
5
D
8
;the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).
Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.
Undead and creatures immune to being charmed aren't affected by this spell.
Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.
Undead and creatures immune to being charmed aren't affected by this spell.
Higher level
When you cast this spell using a spell slot of 2nd level or higher, roll an additional . 2 D 8 for each slot level above 1st.| Slot Level | Damage |
|---|---|
| 1 | . 5 D 8 |
Material
A pinch of fine sand, rose petals, or a cricket.Classes
Bard
Sorcerer
Wizard
Subclasses
Lore