Spike Growth
Transmutation
Level
2
Casting Time
1 action (Concentration)
Duration
Up to 10 minutes
Components
Verbal, Somatic, Material
Range
150 feet
Area
Cylinder (20 feet)
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes
.
2
D
4
piercing damage for every 5 feet it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast can make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast can make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
Material
Seven sharp thorns or seven small twigs, each sharpened to a point.Classes
Druid
Ranger
Subclasses
Lore, Land