Earth Tremor
Evocation
Level
1
Casting Time
1 action
Duration
Instantaneous
Components
Verbal, Somatic
Range
10 feet
Saving Throw
Dexterity
Damage Type
Bludgeoning
You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes
.
1
D
6
bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes 3 until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
Higher level
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by . 1 D 6 for each slot level above 1st.| Slot Level | Damage |
|---|---|
| 1 | . 1 D 6 |
| 2 | . 2 D 6 |
| 3 | . 3 D 6 |
| 4 | . 4 D 6 |
| 5 | . 5 D 6 |
| 6 | . 6 D 6 |
| 7 | . 7 D 6 |
| 8 | . 8 D 6 |
| 9 | . 9 D 6 |
Classes
Bard
Druid
Sorcerer
Wizard