Earth Tremor

Evocation

Level

1

Casting Time

1 action

Duration

Instantaneous

Components

Verbal, Somatic

Range

10 feet

Saving Throw

Dexterity

Damage Type

Bludgeoning

You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes . 1 D 6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes 3 until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.

Higher level

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by . 1 D 6 for each slot level above 1st.
Slot LevelDamage
1 . 1 D 6
2 . 2 D 6
3 . 3 D 6
4 . 4 D 6
5 . 5 D 6
6 . 6 D 6
7 . 7 D 6
8 . 8 D 6
9 . 9 D 6

Classes

Bard

Druid

Sorcerer

Wizard