Healing Spirit

Conjuration

Level

2

Casting Time

1 bonus action (Concentration)

Duration

Up to 1 minute

Components

Verbal, Somatic

Range

60 feet

You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).
Until the spell ends, whenever you or a creature you can see moves into the spirit's space for the first time on a turn or starts its turn there, you can cause the spirit to restore . 1 D 6 hit points to that creature (no action required). The spirit can't heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.
As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.

Higher level

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by . 1 D 6 for each slot level above 2nd.

Classes

Druid

Ranger