Investiture of Wind

Transmutation

Level

6

Casting Time

1 action (Concentration)

Duration

Up to 10 minutes

Components

Verbal, Somatic

Range

Self

Saving Throw

Constitution

Until the spell ends, wind whirls around you, and you gain the following benefits:
  • Ranged weapon attacks made against you have disadvantage on the attack roll.
  • You gain a flying speed of 60 feet. If you are still flying when the spell ends, you fall, unless you can somehow prevent it.
  • You can use your action to create a 15-foot cube of swirling wind centered on a point you can see within 60 feet of you. Each creature in that area must make a Constitution saving throw. A creature takes . 2 D 10 bludgeoning damage on a failed save, or half as much damage on a successful one. If a Large or smaller creature fails the save, that creature is also pushed up to 10 feet away from the center of the cube.

Classes

Druid

Sorcerer

Warlock

Wizard