Storm Sphere
Evocation
Level
4
Casting Time
1 action (Concentration)
Duration
Up to 1 minute
Components
Verbal, Somatic
Range
150 feet
Saving Throw
Strength
Damage Type
Bludgeoning
A 20-foot-radius sphere of whirling air springs into existence, centered on a point you choose within range. The sphere remains for the spell's duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take
.
2
D
6
bludgeoning damage. The sphere's space is 3.
Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged spell attack. You have advantage on the attack roll if the target is in the sphere. On a hit, the target takes . 4 D 6 lightning damage.
Creatures within 30 feet of the sphere have disadvantage on Wisdom (Perception) checks made to listen.
Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged spell attack. You have advantage on the attack roll if the target is in the sphere. On a hit, the target takes . 4 D 6 lightning damage.
Creatures within 30 feet of the sphere have disadvantage on Wisdom (Perception) checks made to listen.
Higher level
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage for each of its effects increases by . 1 D 6 for each slot level above 4th.| Slot Level | Damage |
|---|---|
| 4 | . 2 D 6 |
| 5 | . 3 D 6 |
| 6 | . 4 D 6 |
| 7 | . 5 D 6 |
| 8 | . 6 D 6 |
| 9 | . 7 D 6 |
Classes
Sorcerer
Wizard