Storm Sphere

Evocation

Level

4

Casting Time

1 action (Concentration)

Duration

Up to 1 minute

Components

Verbal, Somatic

Range

150 feet

Saving Throw

Strength

Damage Type

Bludgeoning

A 20-foot-radius sphere of whirling air springs into existence, centered on a point you choose within range. The sphere remains for the spell's duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take . 2 D 6 bludgeoning damage. The sphere's space is 3.
Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged spell attack. You have advantage on the attack roll if the target is in the sphere. On a hit, the target takes . 4 D 6 lightning damage.
Creatures within 30 feet of the sphere have disadvantage on Wisdom (Perception) checks made to listen.

Higher level

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage for each of its effects increases by . 1 D 6 for each slot level above 4th.
Slot LevelDamage
4 . 2 D 6
5 . 3 D 6
6 . 4 D 6
7 . 5 D 6
8 . 6 D 6
9 . 7 D 6

Classes

Sorcerer

Wizard