Tidal Wave
Conjuration
Level
3
Casting Time
1 action
Duration
Instantaneous
Components
Verbal, Somatic, Material
Range
120 feet
Saving Throw
Dexterity
You conjure up a wave of water that crashes down on an area within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes
.
4
D
8
bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone. The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it, and then it vanishes.
Material
a drop of waterClasses
Druid
Sorcerer
Wizard