Zephyr Strike
Transmutation
Level
1
Casting Time
1 bonus action (Concentration)
Duration
Up to 1 minute
Components
Verbal
Range
Self
You move like the wind. Until the spell ends, your movement doesn't provoke opportunity attacks.
Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra . 1 D 8 force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.
Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra . 1 D 8 force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.
Classes
Ranger