Arms of Hadar

Conjuration

Level

1

Casting Time

1 action

Duration

Instantaneous

Components

Verbal, Somatic

Range

10 feet

Saving Throw

Strength

Damage Type

Necrotic

You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes . 2 D 6 necrotic damage and can't take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect.

Higher level

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by . 1 D 6 for each slot level above 1st.
Slot LevelDamage
1 . 2 D 6
2 . 3 D 6
3 . 4 D 6
4 . 5 D 6
5 . 6 D 6
6 . 7 D 6
7 . 8 D 6
8 . 9 D 6
9 . 10 D 6

Classes

Warlock