Conjure Barrage
Conjuration
Level
3
Casting Time
1 action
Duration
Instantaneous
Components
Verbal, Somatic, Material
Range
60 feet
Area
Cone (60 feet)
Saving Throw
Dexterity
You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes
.
3
D
8
damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.
Material
one piece of ammunition or a thrown weaponClasses
Ranger