Conjure Barrage

Conjuration

Level

3

Casting Time

1 action

Duration

Instantaneous

Components

Verbal, Somatic, Material

Range

60 feet

Area

Cone (60 feet)

Saving Throw

Dexterity

You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes . 3 D 8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.

Material

one piece of ammunition or a thrown weapon

Classes

Ranger