Mind Sliver

Enchantment

Level

Cantrip

Casting Time

1 action

Duration

1 round

Components

Verbal

Range

60 feet

Saving Throw

Intelligence

Damage Type

Psychic

You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take . 1 D 6 psychic damage and subtract . 1 D 4 from the next saving throw it makes before the end of your next turn.
This spell's damage increases by . 1 D 6 when you reach certain levels: 5th level ( . 2 D 6 ),11th level ( . 3 D 6 ),and 17th level ( . 4 D 6 ).
Character LevelDamage
1 . 1 D 6
5 . 2 D 6
11 . 3 D 6
17 . 4 D 6

Classes

Sorcerer

Warlock

Wizard