Mind Sliver
Enchantment
Level
Cantrip
Casting Time
1 action
Duration
1 round
Components
Verbal
Range
60 feet
Saving Throw
Intelligence
Damage Type
Psychic
You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take
.
1
D
6
psychic damage and subtract
.
1
D
4
from the next saving throw it makes before the end of your next turn.
This spell's damage increases by . 1 D 6 when you reach certain levels: 5th level ( . 2 D 6 ),11th level ( . 3 D 6 ),and 17th level ( . 4 D 6 ).
This spell's damage increases by . 1 D 6 when you reach certain levels: 5th level ( . 2 D 6 ),11th level ( . 3 D 6 ),and 17th level ( . 4 D 6 ).
| Character Level | Damage |
|---|---|
| 1 | . 1 D 6 |
| 5 | . 2 D 6 |
| 11 | . 3 D 6 |
| 17 | . 4 D 6 |
Classes
Sorcerer
Warlock
Wizard